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Chip War: The Fight |
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| | Chris Miller |
| ǻ | Scribner |
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Chokepoints: America |
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| | Edward Fishman |
| ǻ | Portfolio |
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The Product Piracy N |
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| When you slip into a pair of jeans that you bought at The Gap, it probably never occurs to you that they might not really be Gap jeans. Neither does it occur to you when you swallow a cholesterol-lowering medicine that it might be a fake ?or even dangerous. And if you뭭e ever driven a Chevrolet, it has probably never crossed your mind that it might not be a real Chevy. |
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Video Gaming Becomes |
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| The market for home video games is only 30 years old. It began in 1975, when Atari released a home version of Pong. Global industry sales of home video games totaled $28 billion in 2002, the last year for which reliable worldwide industry figures are available. In the same year, U.S. sales of computer and video game hardware and software exceeded $11 billion and probably surpassed $13 billion in 2003. |
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끝없이 확장되고 있는 데이터 세계 |
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| 수십 년 동안, 데이터의 수집 및 저장, 전송, 분석은 가속화를 통해 확장되어 왔다. 반면 각 단계에서의 단위 비용은 급격하게 줄어들고 있다. 이는 우리가 앞으로 맞이할 미래의 토대가 되는 현실이다. 그렇다면 데이터의 양은 현재 얼마나 될까? 이 데이터는 어디로부터 나왔을까? 이 데이터는 왜 중요한가? |
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