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Companies Become Sel |
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| As firms develop a peripheral nervous system composed of sensors and a central nervous system with computers that enables the firm to learn, adapt and innovate, we have to ask, “How will those firms be organized and managed to extract the maximum value from these capabilities?” |
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수퍼 휴먼의 시대, 강화된 인간의 의 |
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| 인류의 미래를 바꿀 신기술들이 직장과 직업, 가정, 도시, 지구의 모습을 뒤바꾸고 있다. 인간의 정체성과 인간의 모습 또한 마찬가지다. 인간의 근본을 변화시키는 기술은 현재로서는 찬성과 반대, 논란의 중심에 있다. 인간 능력을 향상시키는 기술에는 무엇이 있는가? 이 기술이 가져올 위협과 기회는 무엇인가? |
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Effective HR Communi |
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| | Debra Corey |
| ǻ | Kogan Page |
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This is Not Your Fat |
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| For the past three years, the living room has been the center of the digital gold rush. Consumers have fueled the rush as they upgraded to large-screen TVs, audio systems that promise Dolby “surround sound,” and DVD players that deliver super-crisp images. |
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Video Gaming Becomes |
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| The market for home video games is only 30 years old. It began in 1975, when Atari released a home version of Pong. Global industry sales of home video games totaled $28 billion in 2002, the last year for which reliable worldwide industry figures are available. In the same year, U.S. sales of computer and video game hardware and software exceeded $11 billion and probably surpassed $13 billion in 2003. |
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